Diane Crowford
pág. 5
págs. 9-10
pág. 9
pág. 9
pág. 9
pág. 10
pág. 10
Bandwidth, Latency, and Physical Reality
Jeffrey P. Buzen, Merle S. King, Brit J. Williams, Scott Peer, Bradley Dilger, Brad Kidwell
págs. 11-12
Bandwidth, Latency, and Physical Reality
Brad Kidwell
pág. 11
Ensure Quality Assurance for Bioinformatics Applications
David H. Jameson, I. Samoladas, Ralph Johnson, L. Angelis, Chris Morris, I. Stamelos
págs. 12-13
pág. 12
Share Disturbing Information on E-Voting
Bradley Dilger
pág. 12
Share Disturbing Information on E-Voting
Scott Peer
pág. 12
Share Disturbing Information on E-Voting
Brit J. Williams, Merle S. King
pág. 12
David H. Jameson
pág. 13
Ralph Johnson
pág. 13
I. Stamelos, I. Samoladas, L. Angelis
pág. 13
The Unconscious Art of Software Testing
Phillip G. Armour
págs. 15-18
págs. 19-20
Let Your Fingers Do the Talking
Meg McGinity
págs. 21-23
págs. 25-26
Global Linguistic Diversity for the Internet
Deborah Anderson
págs. 27-28
Creating a National K-12 Computer Science Community
Chris Stephenson
págs. 29-31
Interaction design and children
Juan Pablo Hourcade, Allison Druin
págs. 33-34
The challenges of IDC: what have we learned from our past?
David Kestenbaum
págs. 35-38
Working with young children as technology design partners
Mona Leigh Guha, Allison Farber, Gene Chipman, Sante Simms, Jerry Alan Fails, Allison Druin
págs. 39-42
Children's intuitive gestures in vision-based action games
Teppo Rouvi, Perttu Hämäläinen, Laura Turkki, Johanna Höysniemi
págs. 44-50
The material side of educational technology
Michael Eisenberg
págs. 51-54
Ubi-learning integrates indoor and outdoor experiences
Mark Weal, Danae Stanton Fraser, Sara Price, Yvonne Rogers, Cliff Randell, Geraldine Fitzpatrick
págs. 55-59
Story creation in virtual game worlds
Judith Good, Judy Robertson
págs. 61-65
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