Computerized Simulations of the Israeli-Palestinian Conflict and Attitude Change: PeaceMaker vs. Global Conflicts
Ronit Kampf
Collaborative Digital Games as Mediation Tool to Foster Intercultural Integration in Primary Dutch Schools
Teresa de la Hera Conde-Pumpido, Paulo S. Alencar
A Room With a Green View – Using and Creating Games for Sustainability Education
Darragh Coakley, Roisin Garvey, Gearoid O Suilleabhain, Maja Pivec
To Game or not to Game – a pilot study on the use of gamification for team allocation in entrepreneurship education
Rajiv Vaid Basaiawmoit, Ezster Somos, Ervin Szalai, Kata Szabo, Taru Deva
An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment
Jorge Simões, Sérgio Mateus, Rebeca Díaz Redondo, Ana Fernández Vilas
What really works in gamification? Short answer: we don’t know, so let’s start thinking like experimenters
Andreas Lieberoth
The JamToday Network
David Crombie
Well-being Focused Gaming™: Individualized Engagement with Plush Toys, Avatars, and Personal Robots
Alexander Libin
Design Principles for Social Impact Game
Fares Kayali, Vera Schwarcz, Gerit Götzenbrucker, Peter Purgathofer
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