págs. 1-4
A tangible interface approach to the codesign of a literacy platform for deaf users
J. Alfredo Sánchez, Soraia S. Prietch, Silvia B. Fajardo Flores, Laura Sanely Gaytán Lugo
págs. 5-8
págs. 9-12
Augmenting interoceptive awareness with off-the-shelf sensors using visuo-haptic emotional stimulus
Felix Dollack, Hoda Ait Baali, Marisabel Cuberos Balda, Luc Gomanne, Diego Paez Granados, Monica Perusquía Hernández, Jose Victorio Salazar Luces, David Antonio Gómez Jáuregui
págs. 13-16
Dialog modeling of domain specific cognitive assistants
J. Guadalupe Ramos Díaz, Juan Jesús Ruiz Lagunas, Adrián Núñez Vieyra, José Manuel Cuin Jacuinde, Juan Carlos Olivares Rojas
págs. 17-20
Using design thinking process to design an electronic Kardex: a case study from a self-access center
Luz Marisol Falfán Hernández, José Hernandez, Luis G. Montané Jiménez
págs. 21-24
Interactive games for deaf children: An exploratory literature review
J. Alfredo Sánchez, Pablo A. Ramos Aguirre, Laura Sanely Gaytán Lugo, Pedro C. Santana Mancilla
págs. 25-28
Quality Sessions: a mechanism for evaluating design quality in a large-scale organization
págs. 29-32
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