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Captain R. Rubber Ducky: A STEM- Driven Project in Aquatic Robotics

  • Autores: Muntaha Sheikh, Mark Fulbright, George Hademenos
  • Localización: The Physics Teacher, ISSN 0031-921X, Vol. 49, Nº. 9, 2011, págs. 557-559
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Project-based learning is a research-based instructional tool that has proven to be effective in all secondary curricular disciplines, particularly in the areas of science, technology, engineering, and mathematics (STEM).1�5A project is an applied activity, often hands-on, where the students are challenged to successfully address a problem. In many STEM projects, the problem is solved by designing, constructing, and operating a device to accomplish tasks inherent to the solution of the problem. Project-based learning exemplifies the core values of the scientific process, including peer discussion and collaboration, problem-solving skills, modeling, testing, data analysis, and forming conclusions.


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