The learning context, can be divided into on-site and distance learning, within the distance learning is e-learning, in the last decades mobile learning emerges known as m-learning.
Such learning has had a significant impact on the academic communities derived from the lower costs of the devices.
However, in our knowledge, many authors focus their research efforts to teach other languages mobile; Some others have addressed their research for math learning or learning area using games.
Other research has aimed at creating frameworks, architectures, systems or favoring learning environments using mobile devices; Our research is aimed at an interdisciplinary learning, mobile devices and programming.
This research is limited to the student community educational program of Tecnologías de la Información y Comunicación de la Universidad Tecnológica de Tecamachalco.
As a main result, this research presents a Mobile Learning Environment, also presents a feasibility study and the selection of a topic to show the operation of that environment. Adam generically arises, reflecting the guidelines to be followed to implement with other issues.
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