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Impact of flow on recognition of and attitudes towards in-game brand placements: Brand congruence and placement prominence as moderators

  • Autores: Iris Vermeir, Snezhanka Kazakova, Tina Tessitore, Verolien Cauberghe, Hendrik Slabbinck
  • Localización: International Journal of Advertising, ISSN 0265-0487, Vol. 33, Nº. 4, 2014, págs. 785-810
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • This study investigates the moderating influences of brand congruence and placement prominence on the impact of game-evoked flow on cognitive and affective outcomes for in-game brand placements. In two studies, the authors demonstrate that experiencing flow while gaming tends to contribute positively to affective outcomes, leading to more positive brand attitudes, but it has no impact on cognitive processing or brand recognition. In particular, brand congruence moderates the impact of flow, leading to more positive brand attitudes and brand recognition. Brand prominence moderates the impact of flow only on brand recognition, not on brand attitudes. These findings offer several implications, limitations and directions for further research.


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