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Towards Procedural Map and Character Generation for the MOBA Game Genre

    1. [1] Universidad Central de Venezuela

      Universidad Central de Venezuela

      Venezuela

  • Localización: Ingeniería y ciencia, ISSN-e 1794-9165, Vol. 11, Nº. 22, 2015, págs. 95-119
  • Idioma: inglés
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  • Resumen
    • In this paper, we present an approach to create assets using procedural algorithms in maps generation and dynamic adaptation of characters for a MOBA video game, preserving the balancing feature to players. Maps are created based on offering equal chances of winning or losing for both teams. Also, a character adaptation system is developed which allows changing the attributes of players in real-time according to their behaviour, always maintaining the game balanced. Our tests show the effectiveness of the proposed algorithms to establish the adequate values in a MOBA video game.MSC:68U05PACS:89.20.Ff


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