Many graphic scores use the pitch versus time presentation, as a natural extension of the usual notation.
In the general case, it displays discrete pitches, in a fixed timeline. Nevertheless, graphic scores use a lot of continuous lines, and the vertical dimension can be adapted to a particular performance. In such a way, the instrumentation is free, and the actual range of a particular instrument can be adapted according to the notation. The present article is initiated by a search to provide the performer with adequate tools to approach the execution of such works. A computer assisted performance approach helps the player in the preparation process for both: the time and the pitch approximations.
The simulation can enhance the performance in approaching the graphical notation.
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