This paper introduces a pilot experience on the use of SCRUM methodology, borrowed from software project development and management, in group laboratory sessions during a university course of agent-based programming (fourth year of the Degree on Computer Science in the University of Granada). It aims to foster a higher awareness of students and to enforce a series of transverse competencies like real, structured and self-organized teamwork, better planning of time during the laboratory sessions.
As a side effect, it empowers leadership amongst the members of the team as well as it enables a high quality evaluation of students.
© 2001-2024 Fundación Dialnet · Todos los derechos reservados