The article discusses the role of crowdsourcing in neuroscience. According to the author, increases in available data and financial constraints have led researchers to engage in massive online collaborations and adopt technologies developed by amateur scientists. Details on the online game EyeWire, developed by neuroscientist H. Sebastian Seung and colleagues to facilitate crowdsourcing, and an electroencephalographic device developed by designers Joel Murphy and Conor Russomanno are presented.
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