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Resumen de Developing computer science learning system with hybrid instructional method

Yu Hsin Hung, Ray I. Chang, Chun Fu Lin

  • Technology has flourished, and diverse teaching techniques have emerged such as eBooks, massive open online courses,and gamification. Accordingly, technologies continue to provide a revolutionary improvement on traditional learningenvironments. The pedagogic trend is becoming ‘‘student-centered’’. Problem-based learning (PBL) is the use of problemsto motivate learners to apply research concepts and thinking strategies. Gamification provides the learners to actively learnthrough gamified mechanisms. This study focuses on PBL and gamification to enhance students’ engagement in learningcomputer science. We developed a computer science learning system (CSLS) comprising three subjects: databasemanagement, programming, and data structure. Each subject has problem-solving mini games for students to accomplishtasks using relevant concepts. Results reveal that learners have a 95% probability of obtaining above-average usersatisfaction, which suggests that the CSLS can be a good vehicle for cultivating the relevant computer science concepts.Participants’ technology acceptance and their cognitive load when using the system are also determined in the experiment,with the aim of examining learners’ perception while using the CSLS. Further, gamification has indicated a positive effecton students’ learning performance and cognition for learning computer science.


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