Peter D. Conradie, Cesar Vandevelde, Jolien De ville, Jelle Saldien
Paradigms such User Experience (UX) based design approaches, along with the rise of Tangible User Interfaces, canpresent hurdles for traditional product manufacturers. Industry collaboration with university potentially allowsexploration with such emerging themes, while students are exposed to design challenges from industry. In this paper,we discuss a course, Mechatronic Product Design, where students create Tangible User Interfaces (TUIs) in closecollaboration with industry. An interdisciplinary design method is described with an emphasis on iterative prototyping—within a project-based learning approach. This includes the importance of (1) a network of industry, (2) a design methodusing project roadmaps and, (3) the availability of tools and platforms in an exploratory lab environment. Closecollaboration between industry and academia made it possible to implement this approach with a total of 77 design cases.Students worked on realistic open-ended design problems using an iterative design approach, while working inmultidisciplinary teams. Companies, in turn, are able to explore new ideas at low risk. We found our approach successful,with design cases that lead to novel research, technologies and commercial products. Four specific cases are presented inmore detail, while the general insights and guidelines can be used to improve future development of TUIs.
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