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AI gets socially savvy

  • Autores: Douglas Heaven
  • Localización: New scientist, ISSN 0262-4079, Nº. 2923, 2013, pág. 20
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Richard Evans started out as a developer of the artificially intelligent behavior in video games such as The Sims 3, in which players direct the lives of characters in a simulated suburban community. Now at Linden Lab, the company behind Second Life, he and colleague Emily Short have created a text-based mobile game called Versu that captures the nuances of social interaction in a way not seen before. Versu, described as an "interactive reading experience where readers become the characters", is Evans's attempt to correct the code. Each of its computer-controlled characters is governed by a deep model of social propriety.


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