The present paper provides a description of Mecagenius1, a learning game to teach mechanical engineering at anengineering faculty. Firstly, the Mecagenius1game and learning content are introduced before practical ways ofintegrating this application in educational activities are explored in relation to the skills the teacher seeks to transmitknowledge. This is followed by a review of the literature on the educational effectiveness of serious games. Secondly, thelearning game experience of Mecagenius1on a course is reported, providing evaluations from both students and teachers.Interviews with teacher and students together with the collected computer records allow for an assessment of theadvantages and drawbacks of teaching and learning with this kind of tool. Through a qualitative analysis of students’ gamereports, the different strategies used in this educational environment are assessed.
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