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Putting Fun into Video Games for Older Adults

    1. [1] North Carolina State University

      North Carolina State University

      Township of Raleigh, Estados Unidos

    2. [2] Georgia Institute of Technology

      Georgia Institute of Technology

      Estados Unidos

    3. [3] University of Northern Iowa

      University of Northern Iowa

      City of Cedar Falls, Estados Unidos

  • Localización: Ergonomics in Design: The Quaterly of Human Factors Applications, ISSN 1064-8046, Vol. 20, Nº. 2, 2012, págs. 13-22
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Our observations of players older than 65 suggested that they weighed costs and benefits when deciding whether or not to play video games. Current games can be higher in cost for seniors because of the perceptual and cognitive changes that tend to occur with age. When seniors choose to invest effort in overcoming those costs, it is often because they perceive a high benefit. Creating successful games for seniors will likely require designers to increase the perceived benefits of games, such as engagement, even more than lowering costs such as frustration, time, and money.


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