Madrid, España
In this paper, we describe the special challenges that educational games (also known as serious games) pose for online learning object (LO) repositories. As in all metadata, a tension exists between descriptive power and the effort needed to create these descriptions. This tension is even greater when describing complex, highly interactive multimedia content such as serious games. We consider serious games as LOs, proposing game-specific metadata, and advocate for game authoring tool support that streamlines its creation.
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