So far, in the field of m-learning the issue of technology acceptance has been largely overlooked. We apply the Technology Acceptance Model to consider the requirements for a generic m-learning system that would maximize the likelihood of its acceptance, and conclude that such a system should rely on the existing infrastructure and mobile device ownership. We back this conclusion by conducting a survey on m-learning acceptance targeted at educators and by developing a system prototype and evaluating it in a simulated classroom environment. The results speak in favour of introducing low cost, low maintenance m-learning systems targeting average, budget conscious educational institutions, with SMS technology being the most appropriate technology under present conditions.
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