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Influencing Social Problems with Interface Design

    1. [1] University of Waterloo

      University of Waterloo

      Canadá

    2. [2] Game Planit Interaction Corporation (Canada)
  • Localización: Ergonomics in Design: The Quaterly of Human Factors Applications, ISSN 1064-8046, Vol. 10, Nº. 4, 2002, págs. 12-16
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • HUMAN FACTORS/ERGONOMICS PRACTITIONERS ARE often challenged to apply their knowledge to solve social problems (e.g., Moray, 1994; Vicente, 1998). Regrettably, the opportunities to do so are relatively rare. Such opportunities need to be taken advantage of when they arise.

      This article describes one such project, which was carried out as a student interface design project in a senior undergraduate course on interface design at the University of Waterloo. In this course, students define a problem of interest, develop an ecological interface design (or EID, described later) for the problem, and proceed through a user testing exercise. This process provides a snapshot of a realistic design process within the constrained time of an academic term (three months). The second author was a student in this course, and the following article describes her course project on applying ecological interface design to reduce problem gambling (Proulx, 2000).


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