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Resumen de What interactions are desirable in heis’ informal learning context? perspectives from and experiences of university students

Yang Yang, Barbara Sheehy Silvia Colaiacomo, Mary Andall Stanberry

  • The project presented in this paper was piloted to explore how to nurture an integrated communityof students and staff that cultivate intercultural interdisciplinary dialogues and peer support oncampus. GLAM (Gameful Learning at Medway) is an inter-institutional project co-designed and run byboth academic and professional services staff from the three Universities at a shared campus. GLAMaims to enhance students’ critical skills and employability through a playful approach. In our dataanalys, we have categorised all the gameful/playful activities we have delivered in the past academicyear. There are 5 categories: engagement, play&build, collaboration, discussion and self-retrospection.The characteristics of each activity type and its pre-dominant interaction pattern were identified.


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