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Educational Game of Newton’s Laws

    1. [1] Instituto Tecnológico de Puebla

      Instituto Tecnológico de Puebla

      México

    2. [2] Instituto Tecnológico de Estudios Superiores Monterrey, campus Querétaro
  • Localización: Diálogos para la investigación en comunicación, educación y tecnologías / coord. por Alfredo Barrales Martínez, Francisco Jesús Ortiz Alvarado; Raquel Espinosa Castañeda (aut.), 2021, ISBN 978-607-99505-1-4, págs. 207-214
  • Idioma: inglés
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  • Resumen
    • Nowadays we are facing difficult times where education had to shift its traditional tools to modern ones in a very brief time period. The Covid-19 pandemic has presented educators a big challenge —make students focus and learn about any topic outside the school. Therefore, due to today’s challenges, we need didactic, fun, and flexible tools which may allow the process of teaching and learning. In this work, we specifically design an innovative tool for teaching Newton’s Laws. Piedras (2019) indicates that in Mexico 68.7 million people play videogames, so in the necessity of an innovative tool to teach Newton’s Laws, we chose to develop an educational videogame so flexible that the user can study Newton’s Laws anywhere and at any time. Since the student plays, the process of learning becomes fun and entertaining. Also, with the use of the videogame, superior mental skills are stimulated such as attention, learning, memory, language, consciousness, and physical and mathematical reasoning. T he paper is structured as follows: First we mention what are educational games and educational videogames (evg); then we discuss about the evg design we implemented; thirdly we talk about some parts of the application (app), and finally we end with conclusions.


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