In a context strongly affected by the growing of artistic experimentations based on new digital tools, this articlefocuses on the discussion about the convergence of cinema, games and augmented reality technologies. Itwas inspired by a computational interactive artifact named Cinecubos (Eliseu, Cardoso, 2011), which aimed toexplore alternative configurations of the cinematic narrative. This artifact explored different relationships betweenthe audience and the unfolding narrative: to act as a spectator (observing), as a participant (where the audiencecould explore multiple and alternate narrative configurations, rearranging the motion pictures fragments that werescattered in the framing of the screen), and as a creator (starring a role as an actor, featuring on the videographiclive feed images that populated the artifacts diegesis, along with footage from Ernesto de Sousa’s movies). And bymixing classic physical brick games interface and logic along with augmented reality technologies, the interactionwith the artifact’s apparatus was both intuitive and immersive.Cinecubos is the result of the intersection between several fields of research and it expects to be a practicalcontribution to the development of new models and concepts in the new narrative cinema that arises from theconvergence of present-day media and their languages.
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