This Project is the result from the application of the multidisciplinary model based on con- structivism and developed through gamification, generating a simulated adventure environment through an introductory story in which they are the protagonists responsible for discovering and conquering the remains that the past has left in the form of sites, buildings or treasures. For which, there is an application that is displayed on the screen and coordinates the process. They receive printed cards and other materials with which they must work similarly to how a research archaeologist would do. Through the clues offered by this program and the materials, they must find the sites, locate them on the map and identify the cultures that were established, to finally place the results in a poster that serves as synthesis and reinforcement. In this way, they are able to reconstruct the ancient history of Spain by writing their own book. All this process is developed in the form of a Project, through socialization, where the class is divided into teams that com- pete with each other, while sharing information. The study was applied in a reduced way to a group of ten students, taking another as a reference. The results offer a notable improvement. Furthermore, the learning was more significant and much greater participation and interest was observed.
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