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Gamification and development of social skills in education

    1. [1] Universidad De Panama

      Universidad De Panama

      Panamá

    2. [2] Universidad Técnica de Manabí

      Universidad Técnica de Manabí

      Portoviejo, Ecuador

    3. [3] Universidad Autónoma de Sinaloa

      Universidad Autónoma de Sinaloa

      México

    4. [4] Universidade de Brasília

      Universidade de Brasília

      Brasil

    5. [5] Universidad Autónoma de Nuevo León

      Universidad Autónoma de Nuevo León

      México

    6. [6] Universidad Laica Eloy Alfaro de Manabí

      Universidad Laica Eloy Alfaro de Manabí

      Portoviejo, Ecuador

    7. [7] Universidad Católica Andrés Bello

      Universidad Católica Andrés Bello

      Venezuela

    8. [8] Universidad de Carabobo

      Universidad de Carabobo

      Venezuela

    9. [9] Escuela Militar de Ingeniería, Bolivia
    10. [10] Universidad Nacional Experimental Politécnica Antonio José de Sucre Barquisimeto, Venezuela
  • Localización: AG Salud, ISSN-e 3006-6859, Vol. 2, Nº. 0, 2024 (Ejemplar dedicado a: AG Salud)
  • Idioma: inglés
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  • Resumen
    • Introduction: gamification refers to techniques used in game design but used in other areas, not related to games, to promote the motivations of individuals.Objective: characterize the effects of gamification on the development of social skills in education.Method: a review of the bibliography was carried out using articles rescued from databases such as SciELO, Dialnet, Scopus, Researchgate, recovering a total of 16 reference articles from available literature related to the topic in question, included in the time frame. between 2019 and 2024.Results: this method makes the educational process become a meaningful experience based on factors such as motivation and social identification through play. Gamification is related to the development of skills, motivation and commitment. Furthermore, it does promote different social competencies in a more or less homogeneous way, generating in people more autonomy and a skill that is very necessary for their future.Conclusions: gamification constitutes an effective tool in the teaching and learning process by consolidating knowledge, social skills, as well as various capacities because it increases motivation in personal development activities, increases the degree of commitment, increases the acquisition of social skills since offers immediate feedback and opportunities for experimentation


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