Virtual Archaeology: an Introduction
págs. 3-6
From CVR to CVRO: the past, present, and future of Cultural Virtual Reality
Nick S. Ryan, Bernard Frischer, Franco Niccolucci, Juan Antonio Barceló Álvarez
págs. 7-18
págs. 21-28
Archaeology and territorial "musealisation": the virtual-cognitive reconstruction of archeological landscapes
págs. 29-40
págs. 41-44
Back to reality: augmented reality from field survey to tourist guide
págs. 45-52
The MURALE project: image-based 3D modeling for Archaeology
Luc Van Gool, Alexey Zalesny, Marc Pollefeys, Marc Proesmans
págs. 53-64
The digital classification of ancient near eastern cuneiform data
Sandra Woolley, Tom Davis, Javier Pinilla Dutoit, Theodoros Arvanitis, Alasdair Livingstone
págs. 65-70
Digital archive nerwork for anthropology (DANA): three-dimensional modeling and database development for Internet access
Jeffrey T. Clark, James E. Landrum, Brian Slator, Aaron Bergstrom, Francis Larson
págs. 71-76
págs. 77-82
What is virtual reality good for? the ARCHAVE system-problems and possibilities
David Laidlaw, Eileen Vote, Martha Joukoesky, Daniel Acevedo
págs. 83-86
págs. 89-92
Virtual Heritage: from the research lab to the broad public
págs. 93-100
Virtual reconstruction of archaeological sites: some archaeological scientific considerations. Avdat Roman military camp as a case-study
págs. 103-108
págs. 109-114
Stratigraphic excavation from the field to the computer: the Pompeii prototype
págs. 115-122
The integration of different techonologies to crete a 3D model of Cumae (Naples)
F. Colosi, Roberto Gabrielli, Andrea D'Andrea, Francesca Fratta
págs. 123-128
Data acquistion and three-dimensional models of medieval castles: a comparison between two Case-studies: Rocca Ricciarda (Tuscany) and Wu'ayra (Petra, Jordan)
Enrico Reali, Roberto Gabrielli, Giovanna Verde, Andrea D'Andrea, Sonia Tucci
págs. 129-138
Photogrammetric stone-by-stone survey and archaeology knowledge: an application on the Romanesque Priory church Notre-Dame D'Aleyrac (Provence, France)
págs. 139-146
págs. 147-150
Three dimensional model of the Pantelleria GIS: issues, features and use of the environmental
págs. 151-154
Historical and geo-archaeological research in an urban context: the example of Bologna
págs. 155-158
págs. 159-164
From archaeological fieldwork to Virtual Archaeology
Kristof Ostir, Zoran Stancic, Tatjana Veljanoski, Uros Parazajda, Toma Podobnikar
págs. 165-170
3D reconstruction of a prehistoric living-floor using AutoCad. a case-study: Grotta del Cavallo (Lecce, Italy)
págs. 171-175
The experiences of the Ename 974 Proyect with new media: where and how do virtual reality and interactivity fit in?
págs. 179-186
Virtual Archaelogy and museums: where are the exhibits?
págs. 187-194
Exploiting wireless networks for Virtual Archaeology: the Past Project
Vittoria Gianuzzi, Oscar Bocchini, Antonella Traverso, Elena Antonacci, Alberto Vezzoso, Massimo Ancona, Gabriella Dodero
págs. 195-200
The Ramses experience in archaeological research
Vittoria Gianuzzi, Antonella Traverso, Massimo Ancona, Gabriella Dodero
págs. 201-202
Economic reconstructions of populated environments: progress with the Charismatic project
págs. 203-208
Virtual tour of the Roman city of Carnuntum: an example for Virtual Reconstruction of archaeological findings
págs. 209-212
From Museum to Museum: the virtualisation of daily life museums
Maria Elena Bonfigli, Antonella Guidazzoli, Maria Chiara Liguori
págs. 213-216
Territorial marketing for antiquity and Virtual Reality: the Augusta Bagiennorum case
págs. 217-220
Designing classification: an overview from the illuminating History Proyect
págs. 221-224
Interpretation of archaeological remains through Virtual Reality: perceptions of the visitors
págs. 225-228
Ancient Near East.Com: the development of an interactive academic and education resource
págs. 229-230
On site cultural heritage discovery and fruition with Muse: a mobile multimedia interactive system
págs. 231-234
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