págs. 1-13
págs. 14-31
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience
Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes
págs. 32-45
págs. 46-60
págs. 61-65
Development and Evaluation of an Interactive Therapy Robot
Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama
págs. 66-83
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients
págs. 84-102
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot
págs. 103-116
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study
Diana Leonor Garcês Costa, Yoram Chisik, Ana Lucia dos Santos Faria
págs. 117-127
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness
Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
págs. 128-138
A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People
Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa
págs. 139-152
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio
Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima
págs. 153-171
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC
págs. 172-186
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games
Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen
págs. 187-201
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research
Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira
págs. 202-218
Player Adaptivity and Safety in Location-Based Games
João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho
págs. 219-238
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen
Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt
págs. 239-260
HapPull: Enhancement of Self-motion by Pulling Clothes
Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto
págs. 261-271
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation
Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato
págs. 272-277
Towards Player Adaptivity in Mobile Exergames
João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho
págs. 278-292
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness
Lucía Vera, Jesus Gimeno, Sergio Casas, Inma García Pereira, Cristina Portalés
págs. 293-310
Cheer Me!: A Video Game System Using Live Streaming Text Messages
págs. 311-317
págs. 318-338
Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao
págs. 339-359
Towards an Emotion-Driven Adaptive System for Video Game Music
Manuel López Ibañez, Nahum Álvarez Borja, Federico Peinado Gil
págs. 360-367
págs. 368-383
Evaluation of the Game Exermon: A Strength Exergame Inspired by Pokémon Go
Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik, Gaute Meek Olsen
págs. 384-405
Photo Curation Practices on Smartphones
Xenia Zürn, Koen Damen, Fabienne van Leiden, Mendel Broekhuijsen, Panos Markopoulos
págs. 406-414
The Handling of Personal Information in Mobile Games
Stefan Bruckner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai
págs. 415-429
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants
Ivo Anjos, Margarida Grilo, Mariana Ascensão, Isabel Guimarães, João Magalhães, Sofia Cavaco
págs. 430-450
págs. 451-461
Magnetic Table for Levitating Food for Entertainment
Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, David Cheek
págs. 462-469
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays
Kohei Ikeda, Naoya Koizumi, Takeshi Naemura
págs. 470-487
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events
Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo Cesar
págs. 488-507
págs. 508-530
págs. 531-542
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
págs. 543-556
Words in Freedom: A Manifesto Machine as Critical Design
págs. 557-566
Omnidirectional Video in Museums: Authentic, Immersive and Entertaining
Jaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Santeri Saarinen, Markku Turunen
págs. 567-587
Photographing System Employing a Shoulder: Mounted PTZ Camera for Capturing the Composition Designated by the User’s Hand Gesture
págs. 588-600
Roulette++: Integrating Physical Lottery Process with Digital Effects
págs. 601-607
Online Communication of eSports Viewers: Topic Modeling Approach
Ksenia Konstantinova, Denis Bulygin, Paul Okopny, Ilya Musabirov
págs. 608-613
The Development of an Augmented Virtuality for Interactive Face Makeup System
Bantita Treepong, Panut Wibulpolprasert, Hironori Mitake, Shoichi Hasegawa
págs. 614-625
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play
págs. 626-636
Interactive Dance Choreography Assistance
Víctor de Boer, Josien Jansen, Ana Liza Tjon A Pauw, Frank Nack
págs. 637-652
DanceDJ: A 3D Dance Animation Authoring System for Live Performance
Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima
págs. 653-670
págs. 671-688
págs. 689-712
págs. 713-725
Serious…ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games
Rui Neves Madeira, André Antunes, Octavian Adrian Postolache, Nuno Correia
págs. 726-745
Building Virtual World for a Project Management Game: A Case Study
págs. 746-760
Timebender: A Multiplayer Game Featuring Bullet Time Mechanics
págs. 761-773
Move, Interact, Learn, Eat: A Toolbox for Educational Location-Based Games
Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heiko Müller, Silke Bartsch
págs. 774-794
Awkward Annie: Game-Based Assessment of English Pragmatic Skills
G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone
págs. 795-808
Using a Serious Game to Assess Spatial Memory in Children and Adults
Mauricio Loachamín Valencia, María Carmen Juan Lizandra, Magdalena Méndez López, Elena Pérez Hernández
págs. 809-829
págs. 830-846
págs. 847-867
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game
págs. 868-881
págs. 882-892
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