This book reflects on time, space and culture in the Game of Thrones universe. It analyses both the novels and the TV series from a multidisciplinary perspective ultimately aimed at highlighting the complexity, eclecticism and diversity that characterises Martin’s world. The book is divided into three thematic sections. The first section focuses on space—both the urban and natural environment—and the interaction between human beings and their surroundings. The second section follows different yet complementary approaches to Game of Thrones from an aesthetic and cultural perspective. The final section addresses the linguistic and translation implications of the Game of Thrones universe, as well as its didactic uses. This book is paired with a second volume that focuses on the characters that populate Martin’s universe, as well as on one of the ways in which they often interact—violence and warfare—from the same multidisciplinary perspective.
Reflections on Time, Space and Culture in Game of Thrones
Alfonso Álvarez-Ossorio Rivas, Fernando Lozano Gómez, Rosario Moreno Soldevila, Cristina Rosillo López
págs. 1-18
Ludus Thronis: De novem orbis miraculis—The Wonders of the Ancient World in George R. R. Martin’s A Song of Ice and Fire
págs. 21-52
“There had been a Great Strength in those Stones”: Materiality and Archaeological Perspectives of Westerosi Fortifications
págs. 53-91
From Python to Viserion: Dragon’s Natural History
págs. 93-127
págs. 129-163
págs. 167-189
“When You Play the Game of Thrones, You Win or You Die”: Game of Thrones between Mainstream Culture and Counterculture
págs. 191-210
The Symbology of Popular Culture in Game of Thrones: Carnivalization and Tyrion’s Wedding Party
págs. 211-239
A Reception Study of the Game of Thrones Audiovisual Translations into Spanish: Translation Problems vs. Translation Errors
págs. 243-276
págs. 277-299
págs. 301-320
Westeros Versus the West: A Ludic Bridge for Teaching History
págs. 321-350
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