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Parallel spatial data structures for interactive rendering

  • Autores: Ismael García Fernández
  • Directores de la Tesis: Gustavo Patow (dir. tes.)
  • Lectura: En la Universitat de Girona ( España ) en 2012
  • Idioma: inglés
  • Tribunal Calificador de la Tesis: Pere Brunet Crosa (presid.), Mateu Sbert Casasayas (secret.), Sylvain Lefebvre (voc.), Marco Tarini (voc.), Laszlo Szirmay-Kalos (voc.)
  • Materias:
  • Enlaces
    • Tesis en acceso abierto en: TDX
  • Resumen
    • The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access patterns. Our main contribution is a set of parallel-efficient methods to evaluate irregular, sparse or even implicit geometries and textures in different applications: a method to decouple shape and shading details from high-resolution meshes, mapping them interactively onto lower resolution simpler domains; an editable framework to map highresolution meshes to simpler cube-based domains, generating a parallel-friendly quad-based representation; a new parallel hashing scheme compacting spatial data with high load factors, which has the unique advantage of exploiting spatial coherence in input data and access patterns


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