Ayuda
Ir al contenido

Dialnet


Resumen de Continuity and interpolation techniques for computer graphics

Francisco González García

  • In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate for the needs of a certain scene and finally, those models are visualized with a rendering algorithm. Many of those approaches suffer from continuity problems that dumper interpolation procedures. Thus, in this thesis we present three algorithms that address continuity in key areas of Computer Graphics: Continuity Mapping in texturing, *Cages in mesh deformation and I-Render in visualization


Fundación Dialnet

Dialnet Plus

  • Más información sobre Dialnet Plus