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Effects of game technology on elementary student learning in mathematics.
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Message design for mobile learning: Learning theories, human cognition and design principles.
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PGDnet: a new problem-solving virtual learning environment.
págs. 576-591
University students' behavioral intention to use mobile learning: Evaluating the technology acceptance model.
págs. 592-605
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Watching, creating and achieving: Creative technologies as a conduit for learning in the early years.
págs. 641-651
Understanding factors associated with teacher-directed student use of technology in elementary classrooms: A structural equation modeling approach.
págs. 652-666
The implementation of pre-lecture resources to reduce in-class cognitive load: A JOUR study for higher education chemistry.
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