Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Tsuyoshi Yamamoto, Yoshinori Dobashi, Tomoyuki Nishita
págs. 539-545
Measurement-Based Interactive Simulation of Viscoelastic Solids
Jochen Lang, Hans-Peter Seidel, Jeffrey L. Schoner
págs. 547-556
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
Dinesh Manocha, Miguel A. Otaduy, Avneesh Sud
págs. 557-566
Point Cloud Collision Detection
Gabriel Zachmann, Jan Klein
págs. 567-576
Interference Detection for Subdivision Surfaces
Xiaobin Wu, Jörg Peters
págs. 577-584
Lászl Szécsi, Lászl Szirmay-Kalos, Mateu Sbert Casasayas
págs. 585-593
Balancing Considered Harmful ¿ Faster Photon Mapping using the Voxel Volume Heuristic ¿
Ingo Waldyz, Philipp Slusalleky, Johannes Günthery
págs. 595-603
A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric
Jean-Philippe Farrugia, Bernard Péroche
págs. 605-614
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Werner Purgathofer, Harald Piringer, Ji Bittner, Michael Wimmer
págs. 615-624
GPU-Based Nonlinear Ray Tracing
Daniel Weiskopf, Thomas Ertl, Tobias Schafhitzel
págs. 625-633
Hardware-Accelerated Rendering of Photo Hulls
Hans-Peter Seidel, Ming Li, Marcus Magnor
págs. 635-642
Optimized Sub-Sampling of Point Sets for Surface Splatting
Jainhua Wu, Leif Kobbelt
págs. 643-652
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
págs. 653-660
VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data
Stefan Bruckner, Eduard Gröller, Sören Grimm, Armin Kanitsar
págs. 661-668
Hans-Peter Seidel, Volker Blanz, Kristina Scherbaum, Thomas Vetter
págs. 669-676
High Resolution Acquisition, Learning and Transfer of Dynamic 3-D Facial Expressions
Yang Wang, Xiaolei Huang, Dimitris Metaxas, Chan-Su Lee, Ahmed Elgammal, Song Zhang, Peisen Huang, Zhiguo Li, Dimitris Samaras
págs. 677-686
Hierarchical Retargetting of Fine Facial Motions
Kyunggun Na, Moonryul Jung
págs. 687-695
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