pág. 268
pág. 269
Image-based Relighting, and Computer Vision
Philip Dutr
pág. 270
Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm
Joonas Tyystjärvi, Mika Hirvikorpi, Jukka Arvo
págs. 271-279
Rendering with Spherical Radiance Transport Maps
Chunhui Mei, Fuli Wu, Jiaoying Shi
págs. 281-290
Mateu Sbert Casasayas, Lászl Szécsi, Lászl Szirmay-Kalos
págs. 291-299
págs. 301-310
Fast Surface Modelling Using a 6th Order PDE
Jian. J. Zhang, L. H. You
págs. 311-320
Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling
Sebti Foufou, Lionel Garnier
págs. 321-330
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Aravind Krishnaswamy, Gladimir Valerio Baranoski Guimarães (1964- )
págs. 331-340
Simulating and modeling lichen growth
Eric Galin, Brett Desbenoit, Samir Akkouche
págs. 341-350
Implicit Visualization and Inverse Modeling of Growing Trees
Callum Galbraith, Brian Wyvill, Lars Mündermann
págs. 351-360
A Physically-Based Model for Rendering Realistic Scratches
Xavier Pueyo, Stéphane Mérillou, Djamchid Ghazanfarpour, Carles Bosch
págs. 361-370
Single-Strip Triangulation of Manifolds with Arbitrary Topology
M. Gopi, David Eppstien
págs. 371-379
Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening
Jean-Marc Chassery, Sébastien Valette
págs. 381-389
Anisotropic Filtering of Non-Linear Surface Features
Klaus Hildebrandt, Konrad Polthier
págs. 391-400
Computing Maximal Tiles and Application to Impostor-Based Simplification
J. Rossignac, Isabel Navazo Álvaro, A. Vinacua, C. Andujar, P. Brunet, A. Chica
págs. 401-410
A System for View-Dependent Animation
Subhashis Banerjee, Parag Chaudhuri, Prem Kalra
págs. 411-420
Thomas Strothotte, Tobias Isenberg, Johannes Zander, Stefan Schlechtweg
págs. 421-430
Virtual Drypoint by a Model-driven Strategy
Minoru Okada, Shinji Mizuno, Daisuke Tasaki
págs. 431-440
The Design of an Inexpensive Very High Resolution Scan Camera System
Shuzhen Wang, Wolfgang Heidrich
págs. 441-450
Quadric Transfer for Immersive Curved Screen Displays
Jeroen Baar, Srinivas Rao, Thomas Willwacher, Ramesh Raskar
págs. 451-460
Procedural Texture Matching and Transformation
Gregory Dudek, Eric Bourque
págs. 461-468
Topological Construction and Visualization of Higher Order 3D Vector Fields
Holger Theisel, Tino Weinkauf, Hans-Christian Hege, Hans-Peter Seidel
págs. 469-478
págs. 479-488
Instant Volumetric Understanding with Order-Independent Volume Rendering
David S. Evert, Benjamin Mora
págs. 489-497
Way-Finder: guided tours through complex walkthrough models
C. Andújar, M. Fairén, P. Vázquez
págs. 499-508
Fabrice Lamarche, Stéphane Donikian
págs. 509-518
Scalable behaviors for crowd simulation
Michael Gleicher, Mankyu Sung, Stephen Chenney
págs. 519-528
Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects
S. Hasegawa, M. Sato
págs. 529-538
© 2001-2024 Fundación Dialnet · Todos los derechos reservados