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Leveraging Virtual Attribute Experience in Video Games to Improve Brand Recall and Learning

  • Autores: Besharat Ali, Anand Kumar, John R. Lax, Eric J. Rydzik
  • Localización: Journal of advertising, ISSN 0091-3367, Vol. 42, Nº 2-3, 2013, págs. 170-182
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • This article extends the concept of virtual direct experience (VDE) from a product to an attribute as video gamers can virtually experience an attribute within a gaming environment. Using a 2 (VAE: present versus absent) x 2 (order of brand presentation: first or second) between subjects experimental design, we find that associating a brand with virtual attribute experience (VAE) by exposing consumers to the brand name and the virtual experience simultaneously has a positive effect on brand recall, brand extension acceptance, overall attitude, and purchase intention. In addition, our results demonstrate a significant interaction between VAE and telepresence on brand recall.


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