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Traditionally, the goal of experiential learning is to allow students to learn through hands-on experience. Recently, suitable assessment and evaluation techniques of students in online learning environments have garnered a great deal of attention as to best practices in experiential learning based courses. This study analyzes assessment and evaluation of student learning in an undergraduate-level Pocket PC course, centred on experiential learning in an online learning environment. This study will (1) identify hands-on activities that can be implemented in an experiential learning environment; (2) examine the effectiveness of assessment tools; and (3) examine student perceptions of course activities.
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