Isabel Buil Carrasco, Sara Catalán, Eva Martínez
This research draws on the self-system model of motivational development to explain how the use of business simulation games in class facilitates students? engagement and enhances their learning. Based on a survey of 360 undergraduate students who played a business simulation game in a marketing course, the findings show that students? perceptions of competence, autonomy, relatedness and self-efficacy have a positive impact on their cognitive, emotional and behavioural engagement. In addition, cognitive and emotional engagement have a positive influence on skills development and perceived learning.
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