In this paper we assess the appropriateness of open organizing as a model for re-designing design education. First, we review priorwork on open organizing, particularly open innovation, to understand what makes these approaches novel and successful. Next, wedraw on empirical findings from field studies of open source software projects that leverage open innovation principles and outlinethe advantages that accrue from interacting with external communities and participants, thereby increasing the authenticity ofprojects, and of making the design task the cornerstone of the learning activity—as opposed to structuring learning around aperson. Finally, we synthesize lessons for creating open design experiences and offer suggestions that are equally applicable to in-class undergraduate design projects and to informal design projects undertaken by students.
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