Madrid, España
“TERRAZA” es uno de los resultados del proyecto de arte y ciencia CONJUNTOS, de la Universidad Carlos III de Madrid, con el apoyo de la Fundación Daniel y Nina Carasso. En él se crean equipos de trabajo interdisciplinares con estudiantes de ingeniería y estudiantes de arte, para desarrollar procesos creativos que hagan dialogar sus áreas de conocimiento. Este laboratorio sigue la metodología de aprendizaje basado en proyectos (ABP). En concreto mediante procesos de prototipado, aprendizaje maker y art thinking. “Terraza” es un dispositivo interactivo de poesía sonora. Consiste en una alfombra de césped artificial con sensores de presión, que gracias a una placa Arduino y un algoritmo produce una combinación de sonidos que proviene de un archivo poético y que se combinan de forma única e irrepetible para cada cuerpo que transita la alfombra. Este proyecto es también una aplicación y transferencia de un proyecto de investigación, MAGIC OUTFIT, que busca el impacto en la propiocepción corporal con sensores que generan sonido interactivo con el movimiento. Presentamos este caso de estudio para compartir con la comunidad educativa esta experiencia de aprendizaje interdisciplinar, que cruza fronteras entre áreas del conocimiento, la investigación, la educación y la creación artística.
TERRAZA is an interdisciplinary meeting project within the framework of university education through artistic creation. It is one of the results of the DISPARES laboratory of the Carlos III University of Madrid, in which work teams are created with engineering and art students to develop creative processes that make their disciplines dialogue within the art and science platform 'Conjuntos', supported by the Daniel and Nina Carasso Foundation. In this piece, a humanities student and an industrial engineering student have worked together, accompanied by a PhD student in computer engineering and a dancer as mentors. The creation process has materialized in the construction of an interactive prototype of sound poetry. It consists of an artificial grass carpet that has built-in pressure sensors that collect information about the body that walks on it (its weight, the time spent on it...). Using an Arduino board and an algorithm programmed by the students, a combination of sounds is produced from a file. So that each body that interacts on the carpet gets an interactive sound composition in real time, unique and unrepeatable. At a conceptual level, the piece is a reflection on ergodic literature, that which requires the reader's body and produces a disruption with hegemonic literature and linear writing. This project is also an application and transfer of a research project, MAGIC OUTFIT, which seeks the impact on the body's proprioception with sensors that generate interactive sound with movement. We present this case study to share with the educational community this interdisciplinary learning experience, which crosses borders between areas of knowledge, research, education and artistic creation.
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