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Developing a Digital Game to Enhance Social Cognition Skills in Adolescents With ASD in a Multidisciplinary Context

    1. [1] Graduate Program in Applied Computing - Professional, Presbyterian University Mackenzie, São Paulo, Brazil
    2. [2] Faculty of Computing and Informatics, Presbyterian University Mackenzie, São Paulo, Brazil
    3. [3] Human Developmental Sciences Graduate Program, Presbyterian University Mackenzie, São Paulo, Brazil
  • Localización: Revista Iberoamericana de Tecnologías del Aprendizaje: IEEE-RITA, ISSN 1932-8540, Vol. 19, Nº. 1, 2024, págs. 186-194
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • Autism Spectrum Disorder (ASD) is characterized by problems with social interactions and communication, and restricted or repetitive behaviors. Upon reaching adolescence, individuals with ASD are often faced with a broader environment and more complex relationships. It is important, therefore, to find ways to develop and improve the social cognition skills of these individuals. Here we describe the development process of a digital game, called TEACOG, for training social cognition in adolescents with ASD. This project was undertaken by an interdisciplinary team of seven people from the areas of computer science and psychology, as well as undergraduate and graduate students, researchers, and a person with autism.


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