págs. 1-6
COMPETENT: A Game for Teaching Competencies Related to Software Development Teams
Grissa Vianney Maturana González, Claudia E. Durango Vanegas, Carlos Mario Zapata Jaramillo, Carla M. Zapata Rueda
págs. 7-13
Game-Based Learning With Augmented Reality for History Education
Carlos Lázaro Carrascosa, Irene Palomero Ilardia, Maximiliano Paredes Velasco, Maria del Carmen Navarro García Suelto
págs. 14-23
págs. 24-32
Analysis and Validity Evidence of the Digital Competence Questionnaire for Peruvian Teachers
Henry Santa Cruz Espinoza, Nancy Barazorda Puga, Jorge Antonio Crisostomo Olivares, Jeannina Del Alva Huaman Carhuatocto, Luis Enrique Arenas Rebaza, Gina Chávez Ventura
págs. 33-38
Virtual Environment for Teaching and Learning in Residential Electrical Installations Projects
Jalberth F. Araújo, Leonardo M. R. Sales, Célio A. Silva, Henrique D. Silva
págs. 39-44
Virtual Environment for Assisting Learning of Residential Electrical Installations
Jalberth F. Araújo, Rodrigo T. Guimarães, Célio A. Silva, Henrique D. Silva
págs. 45-50
Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach
Benjamin Maraza Quispe, Walter Choquehuanca Quispe, Víctor Hugo Rosas Imán, Lita Marianela Quispe Flores, Manuel Alfredo Alcázar Holguin, Giuliana Feliciano Yucra, Atilio Cesar Martínez López
págs. 51-60
Women in Telecommunication Engineering: Case Studies
Ana María Barbancho Pérez, Isabel Barbancho Pérez, Lorenzo J. Tardón García, Alberto Peinado Domínguez
págs. 61-70
Analysis of ChatGPT Performance in Computer Engineering Exams
Roberto Rodríguez Echeverría, Juan Diego Gutiérrez Gallardo, José María Conejero Manzano, Alvaro Prieto Ramos
págs. 71-80
Alejandro Calderón, Mercedes Ruiz Carreira, Nuria Hurtado Rodríguez, Elena Orta Cuevas, Mayte García, María Nieves Gómez Aguilar, Manuel Trinidad García
págs. 81-89
Nicolas Caytuiro Silva, Benjamin Maraza Quispe, Luis Angel Mamani Nina, Ebelyn María Mamani Sucasaca, José Luis Aguilar Gonzales, Joshelyn Urday Cuadros, Crisia Vivanco Chávez
págs. 90-99
Toward Educational Sustainability: An AI System for Identifying and Preventing Student Dropout
Erika J. Brand C., Gabriel M. Ramirez, Jaime Diaz, Fernando Moreira
págs. 100-110
págs. 111-119
The Use of ChatGPT in Improving and Reviewing Scientific Paper Writing: An Exploratory Study
Maicon Bernardino, Rodrigo Cargnelutti, Renato de Souza Garcia, Williamson Silva
págs. 120-128
págs. 129-139
Rethinking the Creation of Open Educational Resources: A Model for Virtual Learning Platforms in Higher Education
Sandra Isabel Arango Vásquez, Bell Manrique Losada, Beatriz Eugenia Quiceno Castañeda, Fernando Moreira
págs. 140-148
Rethinking Learning Approaches in Digital Electronics Education: Analyzing the Experiential Learning in a Technical Course in Brazil
págs. 149-156
The Dual Use of Didactic Videos in STEM Education and Dissemination: A Survey-Based Analysis
Rubén Lijó Sánchez, Eduardo G. Quevedo Gutiérrez, José Juan Castro Sánchez
págs. 157-168
págs. 169-175
págs. 176-185
Valéria Farinazzo Martins, André Andriotti, Carlos de Oliveira, Rafael J. Pezeiro, Claudionor Domingues, Leonardo Veríssimo, Natália Becker
págs. 186-194
Basic Concepts of Computer Architecture Through Games and Game Development
Edurne Larraza Mendiluze, Olatz Arbelaitz Gallego, Olatz Arregi Uriarte, José Ignacio Martín Aramburu, Jose Francisco Lukas Mujika
págs. 195-204
Support Platform for IoT-Based Chemistry Laboratory Activitie
Jeimy Vélez Ramos, Luis Carlos Tovar Garrido, Francisco Scholborgh
págs. 205-211
Use of Virtual Reality in the Teaching of Industrial Instrumentation
Juan David Guzmán, Diego Enrique Guzmán Villamarín, Carlos Felipe Rengifo Rodas
págs. 212-219
Analyzing Wooclap’s Competition Mode With AI Through Classroom Recordings
Oscar Cánovas Reverte, María Pilar González Férez, Félix J. García Clemente, Federico Pardo García
págs. 220-229
Geopolitical Actions and Activities Aimed at Technical-Scientific Training in the Space Sector
Marco Antônio Vieira de Rezende, Giuliani Paulineli Garbi, José Henrique Fernández, Marcos Aurelio F. Santos
págs. 230-239
págs. 240-247
Technological System Based on Serious Games for Teaching Stress Management to University Students
Lady K. Gómez, Edwin S. Molina, César Alberto Collazos Ordóñez, Lara Guedes de Pinho
págs. 248-257
págs. 258-266
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