págs. 1-6
COMPETENT: A Game for Teaching Competencies Related to Software Development Teams
Grissa Vianney Maturana González, Claudia E. Durango Vanegas, Carlos Mario Zapata Jaramillo, Carla M. Zapata Rueda
págs. 7-13
Game-Based Learning With Augmented Reality for History Education
Carlos Lázaro Carrascosa, Irene Palomero Ilardia, Maximiliano Paredes Velasco, Maria del Carmen Navarro García Suelto
págs. 14-23
págs. 24-32
Analysis and Validity Evidence of the Digital Competence Questionnaire for Peruvian Teachers
Henry Santa Cruz Espinoza, Nancy Barazorda Puga, Jorge Antonio Crisostomo Olivares, Jeannina Del Alva Huaman Carhuatocto, Luis Enrique Arenas Rebaza, Gina Chávez Ventura
págs. 33-38
Virtual Environment for Teaching and Learning in Residential Electrical Installations Projects
Jalberth F. Araújo, Leonardo M. R. Sales, Célio A. Silva, Henrique D. Silva
págs. 39-44
Virtual Environment for Assisting Learning of Residential Electrical Installations
Jalberth F. Araújo, Rodrigo T. Guimarães, Célio A. Silva, Henrique D. Silva
págs. 45-50
Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach
Benjamin Maraza Quispe, Walter Choquehuanca Quispe, Víctor Hugo Rosas Imán, Lita Marianela Quispe Flores, Manuel Alfredo Alcázar Holguin, Giuliana Feliciano Yucra, Atilio Cesar Martínez López
págs. 51-60
Women in Telecommunication Engineering: Case Studies
Ana María Barbancho Pérez, Isabel Barbancho Pérez, Lorenzo J. Tardón García, Alberto Peinado Domínguez
págs. 61-70
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