ArchHouseGenerator – A Framework for House Generation
Luís Magalhães, Joao Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado
págs. 11-21
Proposed Theoretical Framework for Virtual World Adoption
Shalini Chandra, Yin-Leng, Theng, May O. Lwin, Schubert Foo Shou-Boon
págs. 22-27
Who am I ‐ and if so, where? An Experiment on Personality in Online Virtual Realities.
Benjamin Gregor Aas, Katharina Meyerbröker, Paul M. G. Emmelkamp
págs. 28-39
págs. 40-43
3D3C Identity: A Key Force in Theory, Practice, and Infrastructure
págs. 44-52
Democratization of Creativity and Cultural Production in Virtual Worlds: A New Challenge for Regulation and Cultural Management
págs. 53-59
Weathering In / Com Tempo: An intervention towards embodying multimodal self‐ organizing environments
págs. 60-65
págs. 66-68
págs. 69-77
págs. 78-81
Digital Guqin Museum from a Virtual World to the Real World: Conception and design of an ongoing cultural sim
págs. 82-95
Exploring Customer perceptions of e‐service quality in Collaborative Virtual Environments (CVEs): the case of emotionally expressive avatars
págs. 96-96
A phenomenographic study about the future of the electronic commerce in the Second Life
Martine Bernardo, Carlos Rabadão, Leonel Morgado, Ramiro Manuel Ramos Moreira Gonçalves
págs. 97-101
Consumers in virtual worlds: is there a tangible relation with brands?
págs. 102-110
págs. 111-117
págs. 118-118
págs. 119-127
Second Life: Offering Marginalized Youth a Second Chance
págs. 128-133
GeLve: Requirement Collection for Student Software Engineering Projects in a Virtual World
págs. 134-141
págs. 142-144
págs. 145-152
págs. 153-164
Virtual Learning for the management of successful SMEs in Europe
Clara Rodrigues, Dalila Coelho, Leonel Morgado, João Eduardo Varajão, Aura Haidimoschi, Gerhard Doppler, Hillevi Koivusalo, Paivi Jokinen, George Velegrakis, Chiara Sancin, Valentina Carmenini
págs. 165-170
Digital‐Virtual Living Space (ECODI) RICESU: A Net Experience with Second Life Metaverse Technology .
págs. 171-177
págs. 178-182
págs. 183-192
págs. 193-197
págs. 198-205
Deviance in virtual worlds: The ethical and legal dilemmas of living a Second Life
págs. 206-214
From urban places of the cities to virtual places in cyberspace: reproduction and / or appropriation of the practices of soccer sociability
págs. 215-224
© 2001-2024 Fundación Dialnet · Todos los derechos reservados