págs. 482-487
Learning through play in a final year subject: enjoyable design experience for teaching product development
Andrés Díaz Lantada, Pilar Lafont Morgado, Juan Manuel Muñoz-Guijosa, Javier Echavarri Otero, José Luis Muñoz Sanz
págs. 488-497
Game design as a learning tool for the course of computer networks
Miroslav Minovic, Milos Milovanovic, Ivana Kovacevic, Jelena Minovic, Dusan Starcevic
págs. 498-508
Learning FPGA design by a methodology based on projects
Joaquín Olivares Bueno, José Manuel Palomares Muñoz, José Manuel Soto Hidalgo, Juan Carlos Gámez, Ignacio Bravo Muñoz, Alfredo Gardel Vicente
págs. 509-517
Low-Cost educational videos' for engineering students: a new concept based on video streaming and Youtube channels
Vicenc Fernández Alarcón, Pep Simó Guzmán, Inés M. Algaba, María Albareda Sambola, Núria Salan, Beatriz Amante García, Mihaela Enache, Edna R. Bravo, Albert Sune, Daniel García Almiñana, Manel Rajadell i Carreras, Federic Garriga
págs. 518-527
Understanding automatic control concepts by playing games
José Sánchez Moreno, Sebastián Dormido Canto, Gonzalo Alberto Farias Castro, Sebastián Dormido Bencomo
págs. 528-534
Innovative experimental approach of learning-through-play theory in electrical engineering
Ana Vázquez Alejos, José Antonio Gay Fernández, Manuel García Sánchez, Íñigo Cuíñas Gómez
págs. 535-549
Teaching fluid mechanics for undergraduate students in aplied industrial biology: from theory to atypical experiments
Rafik Absi, Caroline Nalpas, Florence Dufour, Denis Huet, Rachid Bennacer, Tahar Absi
págs. 550-558
'Applied scientific method' in the laboratory
Beatriz Amante García, Maria Martínez-Martínez, Ana Cadenato, Isabel Gallego Fernández, Núria Salan
págs. 559-570
Playing LEGO mindstorms while learning remote sensing
Íñigo Cuíñas Gómez, Verónica Santalla del Río, Ana Vázquez Alejos, María Vera Isasa, María Edita de Lorenzo Rodríguez, Manuel García Sánchez
págs. 571-579
págs. 580-584
págs. 585-590
págs. 591-596
Playing de rock-scissors-paper game on complex networks in ecology: motivating graduates to learn complex networks
págs. 597-603
Active classroms: role-playing experience in telecommunications engineering education
A. Manuel de Oliveira Duarte, Ilídio C. Oliveira, Hugo S. Féliz, C Carrilho, Anabela Maria Sousa Pereira, Inês Direito
págs. 604-609
Acquiring negotiating skills by playing in project engineering
Antonia Pacios Álvarez, José Ramón Cobo Benita, Isabel Ortiz-Marcos, Francisco Javier Sánchez Alejo
págs. 610-618
págs. 619-624
The use of the role playing in engineering curricula: a case study in human-automation systems
Pere Ponsa Asensio, Ramon Vilanova i Arbós, Anton Gomà i Huguet, Álex Pérez
págs. 625-634
págs. 635-643
Brazilian students and working capital: an analysis of their decisions when using virtual market business games
José de Souza Rodrigues, José Dinis-Carvalho, Rui M. Lima, Manoel Henrique Salgado
págs. 644-655
Infrastructure supporting collaborative project based learning in engineering education
Tania Vasileva, Vassiliy Tchoumatchenko, Minna Lakkala, Kari Kosonen
págs. 656-669
págs. 670-678
págs. 679-688
© 2001-2025 Fundación Dialnet · Todos los derechos reservados