Editorial: Play and learn: potentials of game-based learning
págs. 387-393
págs. 394-404
Teaching software engineering by means of computer-game development: Challenges and opportunities
págs. 405-415
págs. 416-428
The design of an analogical encoding tool for game-based virtual learning environments
Douglas Williams, Yuxin Ma, Steven Feist, Charles Richard, Louise Prejean
págs. 429-437
págs. 438-454
págs. 455-464
Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context
págs. 465-477
págs. 478-488
págs. 489-501
págs. 502-512
págs. 513-518
Discover: Helping teachers to discover the pleasure of learning and teaching
págs. 519-522
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págs. 526-528
págs. 529-531
págs. 532-534
págs. 535-537
págs. 538-542
Cyberlines 2.0: Languages and cultures of the internet – Edited by D Gibbs & Kerri-Lee Krause
págs. 543-544
págs. 544-545
págs. 545-546
págs. 546-546
The magic circle: Principles of gaming & simulation – Edited by Jan Klabbers
págs. 546-547
págs. 548-548
págs. 548-549
págs. 549-549
págs. 549-550
Extending knowledge in practice: Primary ICT – By John Duffty
págs. 550-551
págs. 551-551
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