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Throwing and Catching as Relational Skills in Game Play: Situated Learning in a Modified Game Unit

  • Autores: Ann MacPhail, David Kirk, Linda Griffin
  • Localización: Journal of teaching in physical education, ISSN 0273-5024, Vol. 27, Nº. 1, 2008, págs. 100-115
  • Idioma: inglés
  • Texto completo no disponible (Saber más ...)
  • Resumen
    • In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail�s (2002) development of the Bunker-Thorpe TGfU model was used to conceptualize the nature of situated learning in the context of learning to play an invasion game as part of a school physical education program. An entire class of 29 Year-5 students (ages 9�10 years) participated in a 12-lesson unit on an invasion game, involving two 40-min lessons per week for 6 weeks. Written narrative descriptions of videotaped game play formed the primary data source for the principal analysis of learning progression. We examined the physical-perceptual and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka, 2000) to explore the complex ways that students learn skills. Findings demonstrate that for players who are in the early stages of learning a ball game, two elementary, or fundamental, skills of invasion game play�throwing and catching a ball�are complex, relational, and interdependent


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