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Electronic gaming technologies in professional education

    1. [1] Minin Nizhny Novgorod State Pedagogical University, Nizhny Novgorod, Russia.
    2. [2] Volgograd State Socio-Pedagogical University, Volgograd, Russia.
    3. [3] Russian State University of Justice, Saint-Petersburg, Russia.
    4. [4] Russian State Agrarian University - Moscow Timiryazev Agricultural Academy, Moscow, Russia.
    5. [5] Plekhanov Russian University of Economics, Moscow, Russia.
  • Localización: Revista Amazonia Investiga, ISSN-e 2322-6307, Vol. 10, Nº. 47, 2021, págs. 19-26
  • Idioma: inglés
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  • Resumen
    • Purpose of the article: analysis of the experience of implementing electronic gaming technologies in professional education. Methodology: an increase in the use of innovative electronic tools (in percentage) over a five-year period was revealed, a survey was conducted, which made it possible to establish the influence of electronic gaming technologies on the formation of digital and professional competencies of students of higher educational institutions. Results: electronic gaming technologies and digital tools used in the process of vocational training expand the opportunities for training competitive specialists.


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