This research focuses on the processes of subjectivation that affect art. This is addressed from creative practice and the use of new technological tools that enable subjectivity in contemporary users. An educational practice with university students in their last year of art is proposed and analyzed. This practice envisages the use of immersive capture in different previously created collective identities. This practice of immersive creation supposes a spatial and temporal activation to create immersive spaces that affect the user and leverage the possibilities of immersion. The objective of this practice is to promote learning about subjectivity in contemporary art from practice and immersive creation. In addition, this practice is intended to encourage participation, critical analysis, and the use of new technologies in the processes of prototyping and contemporary artistic creation. The results of the practice show, on the one hand, how the created identities criticize in some way the current situation of identities in the social space and their public exposure through social stereotypes and other strategies. On the other hand, immersive creations illustrate a lack of use of the 360º creative format, which is significantly important in the construction of immersive experiences. For this, the use of immersive maps for creation arises as an alternative to create greater spatial awareness in creative processes
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