Novice Programming Environments. Scratch & App Inventor: a first comparison
Stamatis Papadakis, Stamatis Kalogiannakis, Vasileios Orfanakis, Nicholas Zaranis
págs. 1-7
Applying the 4C-ID Model to the Design of a Digital Educational Resource for Teaching Electric Circuits: Effects on Student Achievement
págs. 8-14
págs. 15-19
págs. 20-27
Computer supported collaborative MOOCS: CSCM
César Alberto Collazos Ordóñez, Carina Soledad González González, Roberto García
págs. 28-32
Designing stories for educational video games: A Player-Centered approach
José Rafael López-Arcos, Natalia Padilla Zea, Patricia Paderewski Rodríguez, F. L. Gutiérrez, A. Abad-Arranz
págs. 33-40
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Differences and similarities in use and acceptance of PLEs between universities in Ecuador and Spain
Patricio Ricardo Humanante - Ramos, Miguel Ángel Conde González, Francisco José García Peñalvo
págs. 70-76
págs. 77-80
págs. 81-88
Quality and innovation: Web-based code of good teaching practice
Raúl Igual Catalán, Inmaculada Plaza García, Francisco Ibañez, C. Medrano, Francisco Javier Arcega Solsona
págs. 89-96
Playful Blended Digital Storytelling in 3D Immersive eLearning Environments: a Cost Effective Early Literacy Motivation Method
Stylianos Mystakidis, Niki Lambropoulos, Habib Moussa Fardoun, Daniyal Alghazzawi
págs. 97-101
págs. 102-105
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