Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching.
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Learning in virtual worlds: Using communities of practice to explain how people learn from play.
págs. 444-457
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Learning in 3-D multiuser virtual environments: Exploring the use of unique 3-D attributes for online problem-based learning.
Nicholas Omale, Wei-Chen Hung, Lara Luetkehans, Jessamine Cooke-Plagwitz
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SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life.
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MUVEnation: A European peer-to-peer learning programme for teacher training in the use of MUVEs in education.
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I, Avatar: The culture and consequences of having a second life – By Mark Stephen Meadows.
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Applied e-learning and e-teaching in higher education – Edited by Roisin Donnelly & Fiona McSweeney.
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