Constructivist educational technology: Re-examining the foundations and state of the literature
págs. 1905-1906
An examination of constructivist educational technologies: Key affordances and conditions
págs. 1907-1919
págs. 1920-1937
Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering-related attitudes
págs. 1938-1959
págs. 1960-1980
págs. 1981-1990
Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis
págs. 1991-2005
Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research
Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva, Daniela Villani
págs. 2006-2033
págs. 2034-2049
E. Z. Barsom, R. D. Duijm, L. W. P. Dusseljee-Peute, E. B. Landman-van der Boom, E. J. van Lieshout, M. W. Jaspers, M. P. Schijven
págs. 2050-2062
págs. 2063-2078
págs. 2079-2097
The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education
Gustav B. Petersen, Sara Klingenberg, Richard E. Mayer, Guido Makransky
págs. 2098-2114
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment
Sara Klingenberg, Maria L. M. Jørgensen, Gert Dandanell, Karen Skriver, Aske Mottelson, Guido Makransky
págs. 2115-2138
Students’ motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality: A partial least squares analysis
págs. 2139-2158
págs. 2159-2179
Immersive virtual reality for supporting complex scientific knowledge: Augmenting our understanding with physiological monitoring
págs. 2180-2198
Using immersive virtual reality to support designing skills in vocational education
Kevin Gonyop Kim, Catharine Oertel, Martin Dobricki, Jennifer K. Olsen, Alessia E. Coppi, Alberto Cattaneo, Pierre Dillenbourg
págs. 2199-2213
Reasons associated with preservice teachers’ intention to use immersive virtual reality in education
págs. 2214-2232
págs. 2233-2251
Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking
págs. 2252-2267
Parents' profiles concerning ICT proficiency and their relation to adolescents' information literacy: A latent profile analysis approach
Di Wu, Liqin Yu, Harrison Hao Yang, Sha Zhu, Chin-Chung Tsai
págs. 2268-2285
Reducing resistance to repeating a wiki activity: What can teachers do?
págs. 2286-2305
The adoption of a social learning system: Intrinsic value in the UTAUT model
págs. 2306-2325
págs. 2326-2339
Tablet assessment in primary education: Are there performance differences between TIMSS' paper-and-pencil test and tablet test among Dutch grade-four students?
págs. 2340-2358
págs. 2359-2375
Game learning analytics for understanding reading skills in transparent writing system
Marko Niemelä, Tommi Kärkkäinen, Sami Äyrämö, Miia Ronimus, Ulla Richardson, Heikki Lyytinen
págs. 2376-2390
págs. 2391-2406
Development and validation of the DIGIGLO, a tool for assessing the digital competence of educators
Rafael Alarcón Postigo, Elena Jiménez Pérez, María Isabel de Vicente Yagüe Jara
págs. 2407-2421
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